Building Sleuthkit on Windows using VC++

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Building Sleuthkit on Windows using VC++

Postby eldiener » Thu Jun 23, 2016 3:44 pm

I have a number of questions about building SleuthKit on Windows using VC++. I am building from the Github source on the 'develop' branch ( perhaps the 'master' branch is safer ) . I have read the win32/BUILDING.txt file and have been following it pretty thoroughly, but I have further questions about it:

1) I have separately built the libewf, libvhdi, and libvmdk libraries in both 32-bit and 64-bit builds from the latest Github 'master' source for each library. Are the LIBEWF_HOME, LIBVHDI_HOME, and LIBVMDK_HOME supposed to point to the corresponding output directories where the dlls are built ? The output directories are different for 32-bit and 64-bit builds in Visual Studio so I would have to adjust these envuironment variables for building SleuthKit from source.

2) What is the difference between the 64-bit build I performed for those libraries and the upgraded 64-bit projects which are on the SleuthKit side ?

3) I am using VS2015 and not VS2010. So far I have had no problems with the supporting libraries. Is there any technical reason why SleuthKit wants people to use the pretty old VS2010 rather than the current VS2015 ?

Thanks for any help you can give me.
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Re: Building Sleuthkit on Windows using VC++

Postby danzek » Wed Mar 08, 2017 8:32 pm

You can build it in VS 2015.

You may want to consider trying out the new vspkg tool MS just released for handling bzip2 and zlib (dependencies needed). From there, for static linking you need to point VS properties at the lib files and include folders for the dependencies and set your environment variables. These will be the Release folder (assuming that's your build target).
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